rrmorton wrote:
triggercut wrote:
A few starters:
QTP Redimized (smaller than full-on Qarl's, runs smoother, no need for qtp3 patch or parallaxed texture pack)
Francesco's suite
Reneer's Guard Overhaul
Kobu (as an option for those that want it)
The XUL mods suggested by Duane
TNR All races
Illumination Within Revisited Suite
Illumination within/without (as an option for folks with older CPU's)
Harvest containers
Harvest Flora
Those are all definites. But yeah, Kobu's should maybe go in an "optional" folder.
A few more nominees:
Enhanced Water 2.0
Slof's Horses
Real Lava (I think I noticed Brian had a different lava texture mod. We should discuss and use whichever one is best.)
Dark UI'ed Darnified
Quest Award Leveler (I'm not entirely sure what changes this makes under the hood... we should discuss.)
Fine Weapons
Rusty Items
VA's Better Gold
Book Jackets
Better Letters
Leviathan Soulgems
Visually Enchanted
What about Deadly Reflexes?
And we should include either Atmospheric Weather Systems or Natural Weather. I'm not sure I have a clear favorite, though I've been playing with AWS. Maybe I'll swap it out for Max Tael's Natural esp's and compare again.
Would we include any quest mods like Lost Spires or Kvatch Rebuilt? Or is that outside the scope of the POO POOP POMP? They could go in an optional folder for those who want them. The only one I've played is Let the People drink which has a trifle of a quest but the result/reward is outstanding.
I've started compiling and even putting OMOD mods into organized folders from my end, starting with the QTP3 Redimized OMOD that BHBZ linked to earlier.
RunningBrian has some interesting looking mods in his loadout that I haven't seen before, and I'm going to be playing around with 'em over the next few days. If they make the game look more beautiful, they're in.
Optional quests should be a folder inside POOP. We need to be careful, but stuff like Kvatch Rebuilt and Glenvar Castle and Lost Spires and Let The People Drink seem to add a lot to the game without breaking anything. Since these files tend to be larger, we might want to think about POOP for everything but optional quests, and a separate POOP Optional Quests .zip file as an adjunct download for those interested.
I think deadly reflexes is absolutely worth putting in. Makes combat much more...involved? Interactive? Fun?
So how about some structure here.
In a day or two I'll start listing the mods that are officially in. I'll also list mods open for yea or nay. I'm working a 10-day week, so that's all I'm really up for until a week from Saturday--getting this organized...although, mods that are definitely in, we can at least start making into omods.
By Friday, let's have a final list: Mods, a few optionals, and then a list of solid optional quests.
That weekend, anything un-omodded, we could sure use some help omodding.
Hopefully shortly after that, we have everything in folders, ready to be zipped, hopefully under 10gb.
At that point: we play. conflicts, ripping, screwy stuff, everything. Not looking for a full on QA playtest, but if four or five of us could get 3-5 hours in on the mod builds at least and dork around with the optional quests a bit, that'd be awesome.
And then it's done.