Chris wrote:
I still don't understand how this game is supposed to be played, but I'm nothing if not a bandwagon jumper. I think I may need to pick it up.
It's not an RTs. Patrick's diablo comparison is apt.
Firstly, there are skirmishes and tournaments. The latter are a series of skirmishes, teams randomized, "total standings" kept (based on points earned in mission, and victories matter alot). Winner succeeds Odin.

Roughly put, these are the different game mode. All types can feature from 1v1 to 5v5. Touranments are always 4v4.
1. COnquest - COOOOOOOOOOOOOOONQUEST- kill the other team's citadel, dead. The citadel is a hugely important structure in this game. More important than any other save perhaps the item shop. We'll discuss it in more depth in a second, but you can purchase team upgrades here. Citadels tend to have defensive towers and forts in the nearby areas. There's also a healing crystal, item shop, and usually a couple of portals right by it. All of these things remain in control of the citadel's side no matter what (more on control later).
2. Fortress - take out the other guy's forts before he does yours. Forts are stout - 15k hp base. I think they have a very very very modest ranged attack, but can be upgraded at the citadel. I think this only takes place on a certain map. Most of the forst are behind enemy lines.
3. Kill the other demigods, dead. First one to 10 wins, 1 demigod death opn the other team = 1 point.
4. Domination - capture territory. The more you hold, the more points you get. First to 7k wins (at leas on the maps I played).
5) WAit, I think that's it? Or am I forgetting something? Well we can come back to it later.
Ok, so inside each of these goals, the game plays the same way (it's just that different goals will change your tactics someehat. COnquest - you can wear the other guy down, of course. Kill other demigods, you must be oh so careful). By that I mean: each map is more or less a series of zones, connected in artsy fashion (spectacularly so). Outside of the citadel zones, every zone has a flag. T^hat flag, if captured, gives control of the zone. It also confers a bonus: +15% health to your team, -15% cooldown time to powers, etc.
There may be other things in the zone.
- DEfensive structures are always under the control of the side they started on. Every map has a series of archer (light damage, fast attack, multi target) and light (moderate damage, especially when networked with other light towers I Think, single target) towers. It's predetermined. You can buff them in the Citadel, but they're there and once dead they are gone (one buff includes health increase/health regen. But towers are transient things, ultimately just more fodder for the stars of the show).
-Gold mines: you gain gold per second into your personal account.
- A special artifact shop.
- Portals. These last are important.
It's you versus them. Both sides start with several portals. "reinforcements" spawn from portals at set intervals. And then they run and attack the enemy. They sort of follow a pattenr - a given portal will send reinforcements along a set path, more or less. They'll attack any enemy they meet along the way, until someone dies. They're the ultimate fodder. . . but the citadel has many upgrades for them.
Even on, say, the "kill demigods" game territorial control is important. It's not overridingly so, but territory = better resources. There aren't many mines. YOu make your money killing the other guy, really. The buffs can help. Additonal reinforcement spawns can be *huge*. In real time, this all plays out as you decide what you want to do. The portals will spawn and the reinfofcements will sound their charge regardless of what you do.
Which brings us to you. Your demigod has two resources it needs: experience (gained from killing the bad people) and gold (a very small some trickles in from owned mines. More trickles in as you kill enemyes. Alot comes from slaying demigods. Assisted slays - here it's just "did you hurt it? Did you deliver the killing blow?" to determine whether you are the killer or just assisted - confcer a lesser but still noteworthy prize. The higher level the demigod, the more gold you get).
Experience upgrades your Demigod - each level from 1 to 20 gives 1 skill point to invest in the skill trees. Assassins (there are 4) are geared to combat. Generals (4 here too) have minions, and rely on them to a degree.
You've got 5 eq slots, 3 item quick slots, and each Demigod has 4 castable powers (if you invest in the skills, of course). You buy eq and items at shops. If yhou are a general, you can also buy totems. There are 3 troop types, each has 4 upgrades. Minions are an important and wise investment, as the generals get a goodly number of powers that boost minions.
There is a lot of eq. There are a number of consumeable items (and some activatable/cooldown items). These things get progressively more expensive (but awesome). There are, loosely put, 4 tiers of each piece of eq. The first 3 always offer 2 items, the last just 1. The choices will depend on strategy and play style, but they offer you different ways to kit your demigod. One tier 2 armor offers health + significant minion boosts. The other offers higher bonuses to the demigod only. That kind of thing (it's not all that simple, though. E.g. tier 2 boots offer either dodge/movement speed bonus or health + mana bonus).
But you can also spend that hard earned cash at the citadel. Upgrades cover a veyr wide variety of things. Increased gold income. Reinforcement boosts. Building durability boosts. Defensive structure offensive boosts. Health bonuses to demis. Xp bonuses to demis. And reinforcement spawns - the expensive but rather awesome branch. You can add troop types to a spawn wave - priests, angels, giants, catapultbeasts, and something else I've never seen.
Again, how you build the demigod and how you spend is dictated in part by the particular game.
You walk around and fight, and gather resources, and try to win. It's not an RTS, thouhg it looks like one at a glance. It's not an RTS because all you worry about, ultimately, is you. It's not that your partners are irrelevant. And you'ld be wise to coordinate with them. But you don't control them or worry about what they are doing in a philosophical sense. You don't baby sit the other guy's units (and babysitting your own minions is trivial, so much so that you'll stop noticing you do it). You look at the map and decide where it makes sense to fight your fight. And the pointy end goes into the other man.
You can spend all that gold on you, and make your demigod the kind of demigod who carries a wallet that says bad motherfucker. The best eq upgrades are *awesome* and expensive. And there's cool misic items (eq = armor, helmet, boots, gloves, misc. But you aren't restricted to one of each type I don't thing). And the artifact shop has even more exotic, and expensive4, stuff for sale.
Or spend it on your team. I won my first hard skirmish because we managed to control 4 of the map's 6 portals most of the time, and I made sure we spent money ont he citadel. We had thesoldiers, archers, angels, catapultibeasts. We had several damage buffs for them. Waves would spawn and head towards the enemy, and Oak and his minions would coordinate. And my AI buddies hit from other angels, all angels. And even though the four enemy demigods were level 20, and we were ~level 15, they couldn't stop us. We took control of the whole map and annihilated them, because we held more portals early and buffed those spawns.
A recent tournament game was domination. I went for a more up close and personal version of Oak, intending to kill early and often. I bought tier I minotaurs and tier I siege archers (standard; the other minions are priests, more expensive but great) as I always do. I spent my first point in the attack/debuff, the seocnd in spirits, and focused on those (a point in kill/heal at level 5 or so). And I went on a Godzilla like ramapge. I followed one buddy to the right side and after two engagements with no kills, managed to take down that Titan who makes other titans look small: Rook. And then we took down my personal Nemisis: Erebus. I got both killing blows. I assisted on a third demigod. I was suddenly sitting on like 3.5k gold (there were plenty of reinforcement killings during this, too). And we were controlling 2/3s of the map. We opened up a 700 point lead (around 2.1k to 1.3k, going to 7). I teleported home, bought a few more telport scrolls, added tier 4 priests and a helmet that confers +1k mana and +10 mana regen per second. Oak doesn't get alot of mana, see, and you have *got* to get him both an expanded pool and some mana regen if you expect to fire his abilities alot. And I teleported back in. And I started killing demigods with a reckless abandon that it pains me to speak of. I pushed spirits, attack/debuff, and then added a couple of direct damage boosts. I returned home again and upgraded all minions to tier 4, and added some bitching gloves that not only boosted weapon damage, but had some sort of proc effect. I threw on some armor just because I could. And I teleported back to the front lines and killed rook a zillion times, and we had a 3k lead and were within 1k of winning. A minute or two later and it was all over. And now I'm ready for round 5 of this tournament, 20 points behind the leader.
It's a glorious game. Like an RPG where someone tells you that you have to play on this chessboard, where different squares mean different things. The action is constant but not overwhelming.
Where Sins leaves RTS-dom behind with exceptionally intelligent pacing and scale , this does the same thing just at the other end of the spectrum. There is no base building. The resource gathering is really what you get from breaking your foot off in some other demigod's rear end. You don't have to fret over what your troops are doing. It's easy to get an idea of what's going on "big piucture". The mini map is very helpful but you can scroll out and just examine the world from on high, the fog of war will tell you everytying you need to know in terms of who controls what territory. An unobtrusive and helpful display in the top right indicates progress towards winning the game. You look at the board, and send your guy into the breach based on what you see. Enemy attacking an important portal? You'd better go back the Unclean Beast up, as he's outnumbered 2 demis to one.
It's very simple. It's got elegant depth (it's not super deep, but it need not be).