Jeff Vogel has his second in a two part blog post detailing some of the cost and sales numbers for Spider Web's games (part the first). It's pretty fascinating even though he doesn't hand out every last detail. It also shows how leveraging online distribution allows a game maker to benefit from the long tail. Geneforge 4, the game detailed, is not yet profitable but is on the cusp. And is a sure thing to be a long-term money earner even if it's not spectacular by indie standards (which are irrelevant by the money-hat-making standards of someone like Blizzard or even the money-bracelet-making standards of Valve). It costs Spiderweb software nothing to offer Geneforge 4 alongside all of its other games. Here's hoping it sells at a steady rate from now until the stage 4 zombie outbreak Popehat has predicted for 2016, and that he and his are able to weather those trying times and begin making games anew as the remnants of society begin to pick up the pieces (we will need diversions to help ease the burden of the horrors that we came through, of course).
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